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Planet nomads space
Planet nomads space






planet nomads space planet nomads space

These ships are further broken down into different combat roles.įighters are combat ships designed for one or two persons often with forward-facing weapons and focused on taking down other ships of similar size. Bristling with weapons and boasting improved power plants, combat ships have small or non-existent cargo holds and other accessories for maximum combat efficiency. Cargo ships are owned and operated by traders, merchants, and haulers seeking to deliver these goods for the highest profit, utilizing expansive cargo holds and improved engines to haul as much cargo as possible.Ĭombat ships are purpose-built and designed to interdict, outmaneuver, and disable or destroy targeted ships. They intrepidly traverse newly found jump points just for the chance to discover a new system.Įvery settlement, station, and ship needs supplies and goods to function whether the demand is for essential jump fuel or luxurious leather couches. These ships, crewed by those called to adventure, delve into unknown and dangerous depths of space. Most commonly equipped with a single-seat and a having small cross-section, these ships are seen ubiquitously throughout the universe.Įxploration In-engine concept of Carrack entering a jump pointĮxploration craft boast powerful sensor suites, larger fuel tanks, and other unique components and upgrades to facilitate charting new frontiers and making grand discoveries. Starter ships are inexpensive and versatile vessels used by fledgling Citizens to begin their journey exploring the universe. Roles Arrow, Freelancer, Prospector, Mustang Alpha, Aurora MR and Dragonfly on a planet's surfaceĮvery ships in the universe is designed and built with at least one particular purpose, or role, in mind from the eleven-meter M50 Interceptor racing ship to the massive one-kilometer UEE Bengal Carrier fleet flagship.

planet nomads space

Same relic can be added multiple times.Insuring shipsHow to purchase and maintain insurance to replace damaged or destroyed ships. Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10.If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species.

planet nomads space

  • Species IDs can be read by hovering over a species in the species menu.
  • Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.








    Planet nomads space